- Recommend that biogenic carbon capture is only accounted for if the timber has a responsible sourcing certificate, a clear circular strategy, and a clear commitment to facilitate reuse.. - Conduct a comprehensive circularity plan that includes solutions for deconstruction and a plan for reuse, upcycle and recycle..
And while they have been historically carbon heavy in their production, they also have the potential, in fact, to lessen carbon emissions in certain areas.. One positive example we are seeing of the increased use of industrial plastics is engineered plastics adding benefit as alternative building materials.By reducing costs through lightening loads, and acting as better insulators to increase heating efficiency, industrial plastics have clear scope to deliver substantial cost benefits.
These materials are useful, therefore, and we shouldn’t discount their potential in this area because of their historically carbon emission heavy synthesis.. Our goal, therefore, is to find ways to make the production of industrial plastics less reliant on fossil fuels and to reduce their carbon footprint as much as possible..The way we are focusing on achieving this is through carbon capture, which reduces emissions of greenhouse gases (GHG) during synthesis by capturing emitted carbon dioxide and reusing it in other stages of the plastics manufacturing process..Carbon Capture and Utilisation vs Carbon Capture and Storage.
There are two main methods of carbon capture: carbon capture and utilisation (CCU) and carbon capture and storage (CCS).The difference between them is that CCS takes the CO. 2. ,.
and stores it to be sold on to whoever needs it later, whereas CCU reuses the collected CO. 2. almost immediately.
There are benefits to both systems, but CCU has less potential for wasted carbon dioxide.It’s vital that we change that perception, because this young generation of gamers already have many of the skills we now need in the industry.
They’ve grown up playing games like Minecraft and they’re used to working collaboratively in a 3D environment, designing with a standardised set of components.We tested our school design app SEISMIC on a group of nine-year-old children in London.
We were astonished at how easily and intuitively they were able to use it.. It’s vital that we change the perception of the construction industry and focus on attracting young talent into it.We must make it clear that construction is an exciting, vital industry - one where these young people can put their existing skills to use in an enjoyable and rewarding way.